RPS Royalev1.1.7 (25bb6d8)

RPS Royale guide

How to run a Rock Paper Scissors tournament

RPS Royale can run a Rock-Paper-Scissors tournament for a classroom, a remote team, or a community event. The server handles pairing and scoring for you, so there is no bracket software or printed sheet to prepare: a browser and a shared invite link are enough. Everyone can be in the same physical room or join from different places.

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Choosing a format

Every round in RPS Royale is a single-elimination bracket. The server pairs up players who are still in the running, the winner of each match advances, and the loser becomes a spectator until the next round begins. Pairings are shuffled, so nobody can arrange to avoid or seek out a particular opponent, and if an uneven number of players are waiting, one of them automatically advances and is paired at the next opportunity. Play continues until a single player is left standing, and that player wins the round.

A tournament can repeat this single-elimination bracket over several rounds, and whoever wins the most rounds by the end becomes the champion. If players are tied on rounds won, the server settles it automatically using a short, fixed sequence of tie-breakers rather than leaving the organizer to make a judgment call; see the how-to-play guide for the exact order it checks.

Setting up your tournament

The same few steps work for a classroom, a remote team, or a community meetup; only the way you share the invite link changes.

  • Create a room. One organizer opens a room from the home page and becomes its creator.
  • Share the invite link. The lobby shows an invite link and a short room code; send either one to your players, project it on a shared screen, or write it on a sign for walk-up participants.
  • Let everyone join. Each player picks a display name and joins the room; the lobby shows who has arrived so far.
  • Start when ready. Only the creator can start the game, and only once enough players have joined. After the game starts, the room is sealed, so latecomers cannot slip in.

Tips for organizers

  • Agree on a display name convention beforehand, such as first names or a team tag plus first name, so players are easy to tell apart on screen.
  • Decide how many rounds your event will run before you start. The room setup screen lets the creator choose this and shows the current limits in force.
  • Plan for late arrivals. Because a started room cannot be joined, hold a short buffer before starting, or open a second room for a group that arrives late.
  • If a player's connection drops, they can rejoin from the same browser. The game does not pause for them, so an unanswered choice is picked at random.

How this differs from official competitive rules

Official competitive play replays a tied throw. RPS Royale does not: a tie becomes a tap race, and the how-to-play guide has the exact order of tie-breaks.

The official match format is described on the rules page.

Sources

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